Term
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Meaning
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Action |
(1) Opportunity to act. If a
player appears not to realize it's his turn, the
dealer will say "Your action, sir."
(2) Bets and raises. "If a
third heart hits the board and there's a lot of
action, you have to assume that somebody has
made the flush." |
Ante |
A small portion of a bet
contributed by each player to seed the pot at
the beginning of a poker hand. Most Hold'Em
games do not have an ante; they use "blinds" to
get initial money into the pot |
All-In |
To run out of chips while
betting or calling. In table stakes games, a
player may not go into his pocket for more money
during a hand. If he runs out, a side pot is
created in which he has no interest. However, he
can still win the pot for which he had the
chips. Example: "Poor Bob - he made quads
against the big full house, but he was all-in on
the second bet." |
Backdoor |
Catching both the turn and
river card to make a drawing hand. For instance,
suppose you have As- 7s. The flop comes
Ad-6c-4s. You bet and are called. The turn is
the Ts, which everybody checks, and then the
river is the Js. You've made a "backdoor" nut
flush. See also "runner." |
Bad Beat |
To have a hand that is a
large underdog beat a heavily favoured hand. It
is generally used to imply that the winner of
the pot had no business being in the pot at all,
and it was the wildest of luck that he managed
to catch the one card in the deck that would win
the pot. We won't give any examples, you will
hear plenty of them during your poker career |
Blank |
A board card that doesn't
seem to affect the standings in the hand. If the
flop is As-Jd-Ts, then a turn card of 2h would
be considered a blank. On the other hand, the 2s
would not be |
Blind |
A forced bet (or partial bet)
put in by one or more players before any cards
are dealt. Typically, blinds are put in by
players immediately to the left of the button.
See also "Live blind." |
Board |
All the community cards in a
Hold'Em game - the flop, turn, and river cards
together. Example: "There wasn't a single heart
on the board.� |
Bottom Pair |
A pair with the lowest card
on the flop. If you have As-6s, and the flop
comes Kd-Th-6c, you have flopped bottom pair. |
Burn |
To discard the top card from
the deck, face down. This is done between each
betting round before putting out the next
community card(s). It is security against any
player recognizing or glimpsing the next card to
be used on the board. |
Button |
A white acrylic disk to
indicate who is the (nominal) dealer. Also used
to refer to the player on the button. Example:
"Oh, the button raised." |
Buy |
(1) As in "buy the pot." To
bluff, hoping to "buy" the pot without being
called.
(2) As in "buy the button."
To bet or raise, hoping to make players between
you and the button fold, thus allowing you to
act last on subsequent betting rounds |
Calling Station |
A weak-passive player who
calls a lot, but doesn't raise or fold much.
This is the kind of player you like to have in
your game |
Cap |
To put in the last raise
permitted on a betting round. This is typically
the third or fourth raise. Dealers in California
are fond of saying "Capitola" or "Cappuccino". |
Case |
The last card of a certain
rank in the deck. Example: "The flop came J-8-3;
I've got pocket jacks, he's got pocket 8's, and
then the case eight falls on the river and he
beats my full house." |
Centre Pot |
The first pot created during
a poker hand. This is as opposed to one or more
"side" pots that are created if one or more
players goes all-in. Also "main pot." |
Check |
(1) To not bet, with the
option to call or raise later in the betting
round. Equivalent to betting zero dollars.
(2) Another word for "chip",
as in poker chip |
Check Raise |
To check and then raise when
a player behind you bets. Occasionally you will
hear people say this is not fair or ethical
poker. Piffle. Almost all casinos permit
check-raising, and it is an important poker
tactic. It is particularly useful in low-limit
hold'em where you need extra strength to narrow
the field when you have the best hand |
Cold Call |
To call more than one bet in
a single action. For instance, suppose the first
player to act after the big blind raises. Now
any player acting after him must call two bets
"cold." This is different from calling a single
bet and then calling a subsequent raise |
Come Hand |
A drawing hand (probably from
the craps term). |
Complete Hand |
A hand that is defined by all
five cards - a straight, flush, full house, four
of a kind, or straight flush |
Connector |
A hold'em starting hand in
which the two cards are one apart in rank.
Examples: KQs, 76 |
Counterfeit |
To make your hand less
valuable because of board cards that duplicate
it. Example: you have 87 and the flop comes
9-T-J, so you have a straight. Now an 8 comes on
the turn. This has counterfeited your hand and
made it almost worthless |
Crack |
To beat a hand - typically a
big hand. You hear this most often used to apply
to pocket aces: "Third time tonight I've had
pocket aces cracked." |
Cripple |
As in to cripple the deck.
Meaning that you have most or all of the cards
that somebody would want to have with the
current board. If you have pocket kings, and the
other two kings flop, you have crippled the deck |
Dog |
Shortened form of "Underdog". |
Dominated Hand |
A hand that will almost
always lose to a better hand that people usually
play. For instance, K3 is "dominated" by KQ.
With the exception of strange flops (e.g. 3-3-x,
K-3-x), it will always lose to KQ. |
Draw Dead |
Try to make a hand that, even
if made, will not win the pot. If you're drawing
to make a flush, and your opponent already has a
full house, you are "drawing dead". Of course,
this is a bad condition to be in |
Equity |
Your "rightful" share of a
pot. If the pot contains $80, and you have a 50%
chance of winning it, you have $40 equity in the
pot. This term is somewhat fanciful since you
will either win $80 or $0, but it gives you an
idea of how much you can "expect" to win |
Expectation |
(1) A term referring to the
amount of you expect to gain on average if you
make a certain play. For instance, suppose you
put $10 into a $50 pot to draw at a hand that
you will make 25% of the time, and it will win
every time you make it. Three out of four times,
you do not make your draw, and lose $10 each
time for a total of $30. The fourth time, you
will make your draw, winning $50. Your total
gain over those four average hands is $50-$30 =
$20, an average of $5 per hand. Thus calling the
$10 has a positive expectation of $5.
(2) The amount you expect to
make at the poker table in a specific time
period. Perhaps in 100 hours play, you have won
$527. Then your expectation is $5.27/hr. Of
course, you won't make that exact amount each
hour (and some hours you will lose), but it's
one measure of your anticipated earnings |
Family Pot |
A pot in which all (or almost
all) of the players call before the flop |
Fast |
As in "play fast." To play a
hand aggressively, betting and raising as much
as possible. Example: "When you flop a set but
there's a flush draw possible, you have to play
it fast." |
Flop |
The first three community
cards, put out face up, all together |
Foul |
A hand which may not be
played for one reason or another. A player with
a foul hand may not make any claim on any
portion of the pot. Example: "He ended up with
three cards after the flop, so the dealer
declared his hand foul." |
Free Card |
A turn or river card on which
you don't have to call a bet because of play
earlier in the hand (or a reputation which you
have with your opponents). For instance, if you
are on the button and raise when you flop a
flush draw, your opponents may check to you on
the turn. If you make your flush on the turn,
you can bet. However, if you don't get it on the
turn, you can check as well - seeing the river
card for "free." |
Free Roll |
For one player to have a shot
at winning an entire pot when he is currently
tied with another player. For instance, suppose
you have Ac-Qc and your opponent has Ad-Qh. The
flop is Qs-5c-Tc. You are tied with your
opponent right now, but are free rolling on him,
because you can win the whole pot and he can't.
If no club comes, you split the pot with him -
if it does come, you win the whole thing. |
Gutshot Straight |
An straight filled "inside".
If you have 9s-8s, the flop comes 7c-5h-2d, and
the turn is the 6c, you've made your gutshot
straight. |
Heads Up |
A pot that is being contested
by only two players - "It was heads up by the
turn." |
Hit |
As in "the flop hit me." It
means the flop contained cards that help your
hand. If you have AK, and the flop comes K-7-2,
it hit you |
House |
The establishment running the
game. Example: "The $2 you put on the button
goes to the house." |
Implied Odds |
Pot odds that do not exist at
the moment, but may be included in your
calculations because of bets you expect to win
if you hit your hand. For instance, you might
call with a flush draw on the turn even though
the pot isn't offering you quite 4:1 odds (your
chance of making the flush) because you're sure
you can win a bet from your opponent on the
river if you make your flush. |
Jackpot |
A special bonus paid to the
loser of a hand if he gets a very good hand
beaten. In hold'em, the "loser" must typically
get aces full or better beaten. In some of the
large southern California card clubs, the
jackpots have gotten over $50,000. Of course,
the jackpot is funded with money removed from
the game as part of the rake. |
Kicker |
An unpaired card used to
determine the better of two near-equivalent
hands. For instance, suppose you have AK and
your opponent has AQ. If the flop has an ace in
it, you both have a pair of aces, but you have a
king kicker. Kickers can be vitally important in
hold'em. |
Live Blind |
A forced bet put in by one or
more players before any cards are dealt. The
"live" means those players still have the option
of raising when the action gets back around to
them |
Maniac |
A player who does a lot of
hyper-aggressive raising, betting, and bluffing.
A true maniac is not a good player, but is
simply doing a lot of gambling. However, a
player who occasionally acts like a maniac and
confuses his opponents is quite dangerous |
Muck |
The pile of folded and burned
cards in front of the dealer. Example: "His hand
hit the muck so the dealer ruled it folded even
though the guy wanted to get his cards back."
Also used as a verb - "He didn't have any outs
so he mucked his hand." |
No-Limit |
A version of poker in which a
player may bet any amount of chips (up to the
number in front of him) whenever it is his turn
to act. It is a very different game than limit
poker. The best treatise on no-limit poker is in
Doyle Brunson's Super/System |
Nuts |
The best possible hand given
the board. If the board is Ks-Jd-Ts-4s-2h, then
As-Xs is the nuts. You will occasionally hear
the term applied to the best possible hand of a
certain category, even though it isn't the
overall nuts. For the above example, somebody
with Ah-Qc in the above hand might say they had
the "nut straight". |
Offsuit |
A hold'em starting hand in
which the two cards are of different suits |
One-Gap |
A hold'em starting hand in
which the two cards are two apart in rank.
Examples: J9s, 64 |
Out |
A card that will make your
hand win. Normally heard in the plural. Example:
"Any spade will make my flush, so I have nine
outs." |
Outrun |
To beat. Example: "Suzie
outran my set when her flush card hit on the
river." |
Overcall |
To call a bet after one or
more others players have already called |
Overcard |
A card higher than any card
on the board. For instance, if you have AQ and
the flop comes J-7-3, you don't have a pair, but
you have two overcards |
Overpair |
A pocket pair higher than any
card on the flop. If you have QQ and the flop
comes J-8-3, you have an overpair |
Pay Off |
To call a bet where the
bettor is representing a hand that you can't
beat, but the pot is sufficiently large to
justify a call anyway. Example: "He played it
exactly like he made the flush, but I had top
set so I paid him off." |
Play the Board |
To show down a hand in
hold'em when your cards don't make a hand any
better than is shown on the board. For instance,
if you have 22, and the board is 4-4-9-9-A (no
flush possible), then you must "play the board"
- the best possible hand you can make doesn't
use any of your cards. Note that if you play the
board, the best you can do is to split the pot
with all remaining players. |
Pocket |
Your unique cards that only
you can see. For instance, "He had pocket sixes"
(a pair of sixes), or "I had ace-king in the
pocket." |
Post |
To put in a blind bet,
generally required when you first sit down in a
cardroom game. You may also be required to post
a blind if you change seats at the table in a
way that moves you away from the blinds. |
Pot Limit |
A version of poker in which a
player may bet up to the amount of money in the
pot whenever it is his turn to act. Like
no-limit, this is a very different game from
limit poker |
Pot Odds |
The amount of money in the
pot compared to the amount you must put in the
pot to continue playing. For example, suppose
there is $60 in the pot. Somebody bets $6, so
the pot now contains $66. It costs you $6 to
call, so your pot odds are 11:1. If your chance
of having the best hand is at least one out of
twelve, you should call. Pot odds also apply to
draws. For instance, suppose you have a draw to
the nut flush with one card left to come. In
this case, you are about a 4:1 underdog to make
your flush. If it costs you $8 to call the bet,
then there must be about $32 in the pot
(including the most recent bet) to make your
call correct |
Price |
The pot odds you are getting
for a draw or call. Example: "The pot was laying
me a high enough price, so I stayed in with my
gutshot straight draw." |
Protect |
(1) To keep your hand or a
chip on your cards. This prevents them from
being fouled by a discarded hand, or
accidentally mucked by the dealer.
(2) To invest more money in a
pot so blind money that you've already put in
isn't "wasted." Example: "He'll always protect
his blinds, no matter how bad his cards are." |
Quads |
Four of a kind |
Ragged |
A flop (or board) that
doesn't appear to help anybody very much. A flop
that came down Jd-6h-2c would look ragged |
Rainbow |
A flop that contains three
different suits, thus no flush can be made on
the turn. Can also mean a complete five card
board that has no more than two of any suit,
thus no flush is possible |
Rake |
An amount of money taken out
of every pot by the dealer - this is the
cardroom's income |
Rank |
The numerical value of a card
(as opposed to its suit). Example: "jack,"
"seven." |
Represent |
To play as if you hold a
certain hand. For instance, if you raised before
the flop, and then raised again when the flop
came ace high, you would be representing at
least an ace with a good kicker |
Ring Game |
A regular poker game as
opposed to a tournament. Also referred to as a
"live" game since actual money is in play
instead of tournament chips. |
River |
The fifth and final community
card, put out face up, by itself. Also known as
"fifth street". Metaphors involving the river
are some of poker's most treasured clich�s -
e.g. "He drowned in the river." |
Rock |
A player who plays very
tight, not very creatively. He raises only with
the best hands. A real rock is fairly
predictable - if he raises you on the end, you
can throw away just about anything but the nuts |
Runner |
Typically said
"runner-runner" to describe a hand which was
made only by catching the correct cards on both
the turn and the river - "He made a
runner-runner flush to beat my trips." See also
"Backdoor." |
Scare Card |
A card which may well turn
the best hand into trash. If you have Tc-8c and
the flop comes Qd- Jd-9s, you almost assuredly
have the best hand. However, a turn card of Td
would be very scary because it would almost
guarantee that you are now beaten. |
Second Pair |
A pair with the second
highest card on the flop. If you have As-Ts, and
the flop comes Kd-Th-6c, you have flopped second
pair |
Sell |
As in "sell a hand". In a
spread limit game, this means to bet less than
the maximum when you have a very strong hand,
hoping players will call whereas they would not
have called a maximum bet |
Semi-bluff |
A powerful concept first
discussed by David Sklansky. It is a bet or
raise that you hope will not be called, but you
have some outs if it is. A semi-bluff may be
correct when betting for value is not correct, a
pure bluff is not correct, but the combination
of the two may be a positive expectation play. |
Set |
Three of a kind when you have
two of the rank in your hand, and there is one
on the board |
Short Stack |
A number of chips that is not
very many compared to the other players at the
table. If you have $10 in front of you, and
everybody else at the table has over $100, you
are playing on a short stack |
Showdown |
The point at which all
players remaining in the hand turn their cards
over and determine who has the best hand - i.e.
after the fourth round of betting is completed.
Of course, if a final bet or raise is not
called, there is no showdown |
Side Pot |
A pot created in which a
player has no interest because he has run out of
chips. Example: Al bets $6, Beth calls the $6,
and Carl calls, but he has only $2 left. An $8
side pot is created that either Al or Beth can
win, but not Carl. Furthermore, any more bets
that Al and Beth make go into that side pot.
Carl, however, can still win all the money in
the original or "centre" pot |
Slow Play |
To play a strong hand weakly
so more players will stay in the pot |
Split Pot |
A pot which is shared by two
or more players because they have equivalent
hands |
Split Two Pair |
A two pair hand in which one
of each of your cards' ranks appears on the
board as well. Example: you have T9, the flop is
T-9-5, you have a split two pair. This is in
comparison to two pair where there is a pair on
the board. Example: you have T9, the flop is
9-5-5 |
Spread Limit |
A betting structure in which
a player may bet any amount in a range on every
betting round. A typical spread limit structure
is $2-$6, where a player may bet as little as $2
or as much as $6 on every betting round |
Straddle |
An optional extra blind bet,
typically made by the player one to the left of
the big blind, equal to twice the big blind.
This is effectively a raise, and forces any
player who wants to play to pay two bets.
Furthermore, the straddler acts last before the
flop, and may "re-raise." |
String Bet |
A bet (more typically a
raise) in which a player doesn't get all the
chips required for the raise into the pot in one
motion. Unless he verbally declared the raise,
he can be forced to withdraw it and just call.
This prevents the unethical play of putting out
enough chips to call, seeing what effect that
had, and then possibly raising |
Structured |
Used to apply to a certain
betting structure in "flop" games such as
hold'em. The typical definition of a structured
game is a fixed amount for bets and raises
before the flop and on the flop, and then twice
that amount on the turn and river. Example: a
$2-$4 structured hold'em game - bets and raises
of $2 before the flop and on the flop; $4 bets
and raises on the turn and river |
Suited |
A hold'em starting hand in
which the two cards are the same suit. Example:
"I had to play J-3 - it was suited." |
Table Stakes |
A rule in a poker game
meaning that a player may not go into his pocket
for money during a hand. He may only invest the
amount of money in front of him into the current
pot. If he runs out of chips during the hand, a
side pot is created in which he has no interest.
All casino poker is played table stakes. The
definition sometimes also includes the rule that
a player may not remove chips from the table
during a game. While this rule might not be
referred to as "table stakes", it is enforced
almost universally in public poker games |
Tell |
A clue or hint that a player
unknowingly gives about the strength of his
hand, his next action, etc. May originally be
from "telegraph" or the obvious use that he
"tells" you what he's going to do before he does
it. |
Tilt |
To play wildly or recklessly.
A player is said to be "on tilt" if he is not
playing his best, playing too many hands, trying
wild bluffs, raising with bad hands, etc. |
Time |
(1) A request by a player to
suspend play while he decides what he's going to
do. Simply, "Time please!" If a player doesn't
request time and there is a substantial amount
of action behind him, the dealer may rule that
the player has folded.
(2) An amount of money
collected either on the button or every half
hour by the cardroom. This is another way for
the house to make its money (see "rake"). |
Toke |
A small amount of money
(typically $.50 or $1.00) given to the dealer by
the winner of a pot. Quite often, tokes
represent the great majority of a dealer's
income. |
Top Pair |
A pair with the highest card
on the flop. If you have As-Qs, and the flop
comes Qd-Th-6c, you have flopped top pair |
Trips |
Three of a kind |
Turn |
The fourth community card.
Put out face up, by itself. Also known as
"fourth street." |
Under the gun |
The position of the player
who acts first on a betting round. For instance,
if you are one to the left of the big blind, you
are under the gun before the flop |
Underdog |
A person or hand who is not
mathematically favoured to win a pot. For
instance, if you flop four cards to your flush,
you are not quite a 2:1 underdog to make your
flush by the river (that is, you will make your
flush about one in three times). See also "dog." |
Value |
As in "bet for value." This
means that you would actually like your
opponents to call your bet (as opposed to a
bluff). Generally it's because you have the best
hand. However, it can also be a draw which,
given enough callers, has a positive
expectation. |
Variance |
A measure of the up and down
swings your bankroll goes through. Variance is
not necessarily a measure of how well you play.
However, the higher your variance, the wider
swings you'll see in your bankroll. |