Craps
Craps
is one of the most exciting Casino games with a most unusual history
too. It is common to hear yelling and shouting at a craps table.
It is played on a purpose-built table and two dice are used. The
dice are made after very strict standards and are routinely
inspected for any damage. As a matter of course, the dice are
replaced with new ones after about eight hours of use, and Casinos
have implemented rules in the way a player handles them.
The
player must handle the dice with one hand only when throwing and the dice
must hit the walls on the opposite end of the table. In the event
that one or both dice are thrown off the table, they must be
inspected (usually by the stickman) before putting them back
into play.
The
craps table can accommodate up to about 20 players, who each
get a round of throws or at 'shooting'
the dice. If you don't want to throw the dice, you can bet on the
thrower. Several types of bets can be made on the table action. The
casino crew consist of a stickman, boxman
and two dealers.
The
first roll of the dice in a betting round is called the Come Out
roll - a new game in Craps begins with the Come Out roll. A
Come Out roll can be made only when the previous shooter fails to
make a winning roll, that is, fails to make the Point or seven out.
A
new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to him and he
then begins the new Come Out roll. This is a continuation of that
shooter's roll, although technically, the Come Out roll identifies a
new game about to begin.
When
the shooter fails to make his or her Point, the dice are then
offered to the next player for a new Come Out roll and the game
continues in the same manner. The new shooter will be the person
directly next to the left of the previous shooter -
so the game
moves in a clockwise fashion around the craps table.
The
dice are rolled across the craps table layout. The layout is divided
into three areas - two side areas separated by a centre one. Each
side area is the mirror reflection of the other and contains the
following: Pass and Don't Pass line bets, Come and Don't
Come bets, Odds bet, Place bets and Field bets. The centre area is
shared by both side areas and contains the Proposition bets.
Pass
bets win when the come out roll is 7 or 11, while pass bets lose
when the come out roll is 2, 3, or 12. Don't bets lose when the come
out roll is 7 or 11, and don't bets win when the come out roll is 2
or 3. Don't bets tie when the come out roll is 12 (2 in some
casinos; the 'Bar' roll on the layout indicates which roll is treated as a
tie).
Go
and check the rules and bets that you can make on our How to Play
page.
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